Geek Bazaar


shellcode art

Posted in art or lack of, neat hacks by spacer on the August 4th, 2008

please please print me this on my T-Shirt:

http://skypher.com/wiki/index.php?title=ASCII_Art/Shellcode/Julia

Security theater/show/exhibition

Posted in neat hacks, the net by miro on the July 16th, 2008

Hackers, errrm, security researchers compete whose dick is bigger…
This time publicly, winner gets a blue rosette ribbon.
More here.

Darwin in the Land of Ooze

Posted in neat hacks by sandro on the June 12th, 2008

Paul Ewald gave a talk at TED about how can we make harmful organisms more mild. Today’s pharmaceutical research and products work on fighting evolution of harmful organisms. His suggestions is that this is mostly wrong and that we should instead be identifying ways to make evolution work for us and make it happen. Of course he describes a few studies to prove the point.

I wonder how this applies to other areas of study, like Infosec. While some might see Infosec as a technology problem, it is in fact mostly a human problem in the end of the day.

tracking your eyes

Posted in neat hacks, virtual by sandro on the June 5th, 2008
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Woof!

Posted in comic, neat hacks by miro on the June 4th, 2008

Quchjaj qoSlIj! :)

“Virtual Worlds, Real Exploits”

Posted in neat hacks, virtual by sandro on the June 2nd, 2008

The presentation at Shmoocon:
“Virtual Worlds, Real Exploits”

Red nail polish for smartcard hacking

Posted in neat hacks by sandro on the May 31st, 2008

Wired is running a article and a video on Christopher Tarnovsky’s mad skills.

apt-get install wife

Posted in art or lack of, comic, neat hacks, software by miro on the May 23rd, 2008

DIY Flash SSD

Posted in gear, neat hacks by miro on the May 23rd, 2008
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DefCon CTF 2008

Posted in fraud, neat hacks, software, the net, virtual by miro on the May 15th, 2008

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Deputy Director of Homeland Security, Dr. Kenneth Shoto today announces a
call to cyber-ninjas everywhere to sign up for his annual fight-to-the-death
qualifying competition for the Defcon Capture the Flag (CtF) contest. The
qualifying competition will start at 10PM on Friday, May 30th and end at
10PM on Sunday, June 1st.

More here… http://kenshoto.com/

the Eee PC

Posted in gear, neat hacks, software by Donald on the May 13th, 2008

If you want a super-light laptop, you have to pay for it, and you have to use Windows. That’s been the (frustrating) conventional wisdom—at least until late last year, when the Taiwanese company Asus rolled out the Eee PC (pronounced as though it were a single long “e”), a two-pound, seven-inch laptop starting at a mere $300. The tradeoff: It comes with just two to eight gigabytes of flash memory instead of a conventional, larger hard drive, and a simplified Linux operating system that essentially is usable only for e-mail, Web browsing and typing.

<edit> forgot to mention that Logicpass is advertising it on Bay Radio (2Gb Model €385 (€323.40 with Government subsidy) weighs in less than 1Kg :P

Source

Wolfotrack

Posted in neat hacks by sandro on the April 28th, 2008
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Quake3 on the iPhone!

Posted in gear, neat hacks, virtual by miro on the April 7th, 2008
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More here.

Mass Hack Attack

Posted in fraud, google, neat hacks, the net by miro on the March 14th, 2008
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paris hilton and the phone phreak

Posted in neat hacks by sandro on the March 10th, 2008

er.. wtf’s wrong with her? the original article is on wired.

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the bristlebot - a robot made out of a toothbrush

Posted in neat hacks by sandro on the March 8th, 2008
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further information here

unlocking your axe-pee without a password

Posted in neat hacks, software by sandro on the March 4th, 2008

Oh yes .. the code is out. (This is the firewire  hack)

Cool way to read your (computers) memory

Posted in fraud, gear, neat hacks, physics, software by miro on the February 22nd, 2008
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More here.

Neural Networks at your Fingertips

Posted in neat hacks by sandro on the February 1st, 2008

Using P2P to speed up multi-player gaming

Posted in Uncategorized, neat hacks by mike on the January 22nd, 2008

An interesting discussion on how P2P and using the game in-built bot technology to make multi-player gaming over low bandwidth smooth. This is the link to the main post.

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